Not only did it eschew combat, platforming or any competitive element, it didn't even resemble other adventure games. Myst didn't look like other games back then. It appealed to puzzle fans and technology enthusiasts the way one would expect of any early 90s graphic adventure game, but it drew in a much larger audience beyond that scope. It's strange to think back on now, given how much the world has changed in 23 years, but there was a time when Myst was the game. Like Myst island itself, it became an enigmatic hotbed of creativity languishing away in an isolated retreat. At a distance it may seem like Cyan withdrew from society after Myst's sequel, Riven, but really the opposite is true: Cyan didn't leave the world, the world left Cyan. His story is a tragic one of ambition, bum luck, and a woeful miscalculation of where the gaming zeitgeist was heading. To understand Cyan's troubled history I spoke to Rand Miller on Skype last Wednesday, the very day the studio launched Obduction. So where was he? Where did the money go? How did the developer of one of history's most popular computer games fade into relative obscurity? Neither did Cyan, for that matter, despite serious financial woes nearly killing the company off 11 years ago. What a lot of people don't realise is that Miller never left. Now Cyan is back and it's swinging for the fences harder than it has in ages with Obduction, the crowdfunded spiritual successor to its record-setting first-person puzzler Myst.Īs the Obduction Kickstarter campaign was fond of reminding people, Cyan's CEO, co-founder and Myst co-director Rand Miller is still in charge. By 2005 the studio was on the verge of bankruptcy. For more information about Cyan Worlds, visit 1993 Cyan released what would go on to be the biggest-selling PC game of all time for nearly a decade. Cyan has been designing and building immersive interactive worlds since 1987. You might even find a hint or two for a puzzle or two in some of the sketches!Ĭyan Worlds, Inc., located in Mead, WA just outside of Spokane, is best known for Myst and Riven, which garnered critical acclaim and broad popularity. The "concept art gallery" contains a handful of images of various ages and environments. The "screenshot gallery" contains a large number of in-game Myst Online: Uru Live screenshots spanning many stunning ages in breathtaking environments.Ī great deal of concept artwork was created during the Myst Online: Uru Live development process. It’s a continuation of the critically acclaimed games Myst and Riven, and the Myst novels.įor further details on Myst and Uru, we recommend "The Guild of Archivists", a great repository of knowledge for all aspects of Myst and the D'ni universe. Myst Online: Uru Live is the latest incarnation of Uru, a series of amazing adventures starting with Uru: Ages Beyond Myst and spanning Uru: To D’ni and Uru: The Path Of The Shell. You’ll rediscover, restore and rebuild the ancient city of D’ni and learn about the history of its fallen civilization. You can explore extraordinary spaces of Myst Online alone, or share the amazing experience with your friends or family - no matter where they may be in the world! Create an online avatar and chat via text and voice, share images and clues, and explore the Ages of Myst Online together. Instead of repetitive kill/take/buy gameplay of other MMOGs, the very essence of Myst Online is to explore vast, fantastic worlds uncovering and savoring new areas and new information at every turn meet fellow players and cooperate in this strange environment to solve puzzles and exchange knowledge! Immersing yourself in the environment gives you insight into how to move forward, anf reveals what happened before you were here. Myst Online: Uru Live is a massive multiplayer online game (MMO) unlike anything else. Myst Online: Uru Live is back again - now called MOULa! Support: If you are requesting support or would like to notify us of a bug, please contact us by emailing Be sure to subscribe to the news feed to stay up-to-date! You can find all Uru-related news in the news archive.
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