![]() Drying Racks will allow you to turn different cuts of meat into more options than what a campfire or furnace would provide. And don’t forget the Boar Bacon!Īlongside new animal drops, we’ve added systems for drying out meats to create consumables that give different buffs and benefits. Also look out for new White Meat from boars, something we’ll be expanding to other species in the future. There is also Soft Meat from baby deer and rabbits and Stringy Meat from predators such as wolves and jaguars. From elephants and mammoths, you can now harvest ‘Giant Steaks.’ ‘Fatty T-Bones’ can drop from various bears and Game Meat drops from medium-sized prey such as deer and buffalo. These meat groups are considered ‘rare’ and will have lower drop rates but a higher yield in return. There are also new consumables from existing animals, with ‘Giant Steaks’ and ‘Fatty T-Bones’ now dropping from hunted creatures.ĭive in, have a read, and then jump in game and get hunting.Ī range of new consumables from hunted prey add variety to the food pool, giving new buffs and balancing hunting with the improvements to farming from the past few updates. These two missions, Unearthed: Research and Cryogenic: Research are available immediately, with Unearthed: Research unlocking the ability to harvest scales from Caveworms to turn into new bow, knife and spear Scale Weapons. You’ll need to reach the blue circle in C-10, and then head down the path into the cave.This week brings improvements to hunting and animals and introduces a new group of consumables gathered from Caveworms, along with two new missions. If this is the case, deconstruct your machining bench - you’ll get half of the materials back - and collect/craft any Iron Ingots you’re short (you’ll need 40 to remake the bench) and then head out. ![]() You should be able to just barely carry all of the deployables plus some gear to the forge cave.ĭepending on whether or not you have any of the carry weight talents, you may not be able to also bring your Machining Bench. Don’t forget to bring your Electricity Tool and your Machining Bench as well. Once you’ve got your two generators and the fuel to power them, plus the worklamps, electric furnace, and dehumidifier, you’re ready to go finish the mission. The Electric Furnace can be powered with a Biofuel Generator (see Electricity for more info). ![]() You’ll therefore need an Electricity Tool in order to run power to the Electric Furnace, which is required to create Composites (which are in turn required for the Electric Dehumidifier). 2 Biofuel Generators ( you’ll also need 2 filled Biofuel Cans to power them).Once you’ve teched to Tier 4 and have your Fabricator, you’ll need to craft the following objects before you can complete the mission: However, that’s also the longest walk, so it’s really up to you your best bet is simply to pick the biome you like the best, and set up your mining base there. The densest distribution of caves is in the Forest biome south of where you drop, in G-14. ![]() The Riverlands is where you land, but it’s also got the most distance between caves. You’ll need to pick a spot to set up your base. You’ll need to unlock the following blueprints to complete the mission: The two biomes are basically equivalent in terms of risk therefore, you should set up your mining base in whatever biome appeals to you more aesthetically! The wildlife in the Forest is slightly more dangerous, but the Desert has more frequent storms that require you to take cover. There’s quite a bit of flexibility in terms of how you approach this mission. Yellow areas are out of bounds and unavailable for this mission. The two red X’s represent two possible locations for a mining base. The build location is circled red, with a route from the dropship indicated.
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